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Colony survival game trainer 6.0.1
Colony survival game trainer 6.0.1












colony survival game trainer 6.0.1

0.9.0 solves this problem, but it does mean loads of people now actually finish the game, or at least reach the end of the tech tree. Lots of players skipped this content because it wasn’t rewarding enough. 0.7.0 and 0.8.0 both had the endgame including the distant biomes that require loads of travelling and complicated trading rules. Of course we are very happy with this - but, it has introduced a new problem. But in general, the response has been very positive! Most testers seem to like the changes and believe they are improvements. For example, people not liking certain changes, and people being confused by new mechanics. I was a bit scared that the beta would lead to quite a lot of negative responses.

colony survival game trainer 6.0.1

In the image above is a small sample of the improvements in these builds.

colony survival game trainer 6.0.1

This has already led to six (technically seven) new versions being released, ranging from 0.9.0.0 to 0.9.0.6v2. Thanks a lot to everybody who applies, tests and shares feedback! It is very valuable. We’ve received enormous amounts of feedback, from one-sentence descriptions notifying us of tiny errors in item descriptions, to long posts with deep analyses of what works and what doesn’t. On top of that, we also added the Testers-group which were selected in a similar process for the 0.7.0-test a while ago. Over the past two weeks, we’ve selected 122 people from the #beta-applications channel on Discord and gave them access to the beta branch of the game.














Colony survival game trainer 6.0.1